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Welcome to Krypton's Discussions page!

Feel free to ask questions about Krypton and how it interacts with your game and XNA.

If at any point you find a bug in Krpyton, or would like to request a new feature, please create a new work item on the Issue Tracker page, and we will see to it in order of priority. We also encourage you to vote on features other users have requested.

Thanks! - cDub & Dindak

Only ambient light is rendering

first post: rmsoft1 wrote: Yes, I know this is a halted project but I am just noticing this pr...

latest post: rmsoft1 wrote: FINAL UPDATE (for now, until something somehow changes again??) Be...

answered by: rmsoft1 wrote: FINAL UPDATE (for now, until something somehow changes again??) Be...

Ambient light covers interface

first post: davo583 wrote: I've applied the v1 code for XNA 3.1 to my project and it works fin...

Krypton in XNA with VB

first post: paulkoch95 wrote: Hey, i use XNA with Visual Basic (2010 and XNA 3.1), so my questio...

latest post: Altrite wrote: I'm using VB just fine--Just had to add the .DLL as a library. Took...

Detecting if an object is 'lit'

first post: Jfarro wrote: Hi there, new to Krypton, but so far liking it...it's handling ligh...

latest post: Altrite wrote: I believe you could call light.bounds.intersects and use collision ...

MonoGame (OpenGL) port?

first post: JoaoPsoft wrote: Could someone port Krypton to MonoGame? XNA may be dead but MonoGam...

latest post: antonyg wrote: **RayBatts wrote:** > I know this was a bit ago, but I'm currently ...

How to fix the Vector2 bug?

first post: ShannaraAK wrote: Currently in XNA 4.0, you draw sprites via Vector2 like below (assu...

latest post: Bugteeth wrote: this is not a bug for krypton uses its own coordinate system one ea...

Unable to blend correct colors

first post: Nonadecimal wrote: I need help getting the proper ambient and light colors to display ...

latest post: Nonadecimal wrote: I'm sorry I didn't respond sooner, CyberEgg. I have been very busy....

Is the project dead/abandoned?

first post: CyberEgg wrote: I haven't seen a developer post in months upon months and I even tr...

latest post: CyberEgg wrote: Hey djdindak, thanks for the response. At least now there's an off...

Krypton integration as Sun/Moon for 2D RPG

first post: Ultraporing wrote: Hello, first of all I like to say this engine is really nice but af...

Krypton and Unity

first post: guteks wrote: Hello, how would one go about porting Krypton to Unity? Has anyone ...