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Changing AmbientColor opacity

Aug 4, 2011 at 4:02 AM
Edited Aug 4, 2011 at 4:05 AM

I am currently working on a project which uses fog of war. I am unsure how to change the shadows so that they conceal whatever is behind them. Thanks for any help that you can give me in addressing this issue.

Aug 4, 2011 at 10:52 PM


I think what you're looking for is the shadow type, which you can find more about here

Also, you will need to make sure that the ambient color is completely opaque (black) as to not allow the background to show through.

However, if you wanted to display something *else* instead of the background, you would need to write a shader to display that background in an inverse relation to how much of the foreground is show (ie, final = foreground * lightmap + background * (1-lightmap)).

I hope this simple explanation helps you along your way. Let me know if you need more detail. :)