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Increase brightness of scene?

Aug 5, 2011 at 5:37 PM

First of all - the lighting looks really great, and good job!

I have a simple question that (probably) has a simple answer - though it has thus far eluded me. Though I am able to draw lights onto my scene, it does dim everything by a considerable amount.

Is there a way to increase the overall "brightness"? I tried playing with krypton.AmbientColor but the alpha channel isn't very functional - it's either on full or nothing.

 

Thanks in advance, I hope I made my question clear :)

Aug 6, 2011 at 3:35 PM

Mesothere,

Almost got it. I am reserving the alpha channel in case I need to use it for something special later. Instead, I am using all of the other channels (RGB) to control the overall ambient light.

For example, if you wanted the scene to have 50% ambient light, you would use "instance.AmbientLight = new Color(128, 128, 128)".

This give you direct control over the color of the ambient light, as well. :)

Aug 7, 2011 at 12:07 AM

Awesome, works a treat, thanks!