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Is there a way to set a light to cast a shadow with a set opacity?
All shadows right now create a dark casting with no way to configure the color or alpha of the shadow. Maybe this could be added in 3.0?
I believe this was pushed last year in
work item 1. I'm on my mac right now, so I can't pull up the source, but I believe the property is Hull.Opacity (or something like that).
Wow can't believe I missed that. Thanks for the quick reply.
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