I want a texture to be drawn over a light but under the ambientColor. Is this possible? Because as I see it now all krypton lights and ambient color is drawn at Krypton.Draw(gameTime). I use Krypton.SpriteBatchCompatablityEnabled = true; if that changes
Because Krypton.Draw(gameTime) is drawn outside the my spritebatch.begin() / end(). I guess I can't use spriteBatch.SpriteSortMode to fix this.
Also is it possible to have black lights when ambientColor is set to a bright value as 255? Give the same effect as white light give when ambientColor is set to a low value as 0.