Nov 16, 2012 at 7:01 PM
Edited Nov 16, 2012 at 7:17 PM
I noticed alot of you guys are using both Krypton and Farseer, so I figured I would give it a try. I loaded up the farseer samples xna project added Krypton Krypton Testbed and Krypton Testbed Content. I also added KryptonEffect.fx to the farseer Samples
Xna Content project.
I deleted all the samples except AdvancedDemo1 Tested it and everything was good.
So I added a reference to Krypton to Samples XNA. In FarseerPhysicsGame.cs I added
private static FarseerPhysicsGame game_object;
game_object = this;
I added Three lines for Krypton later in FarseerPhysicsGame() after Coomponents.add(screenmanager) but before FameRateCounter(as I wanted the counter ontop of any lighting)
this.krypton = new KryptonEngine(this, "KryptonEffect");
this.krypton.AmbientColor = new Color(255, 255, 255);
FrameRateCounter frameRateCounter = new FrameRateCounter(ScreenManager);
Then I added the following as methods of FarseerPhysicsGame.cs so I could get to Krypton from advancedDemo1
public static T GetComponent<T>() where T : GameComponent
foreach (GameComponent gc in game_object.Components) // game_object is my static singleton, assigned in the Game constructor
public static T GetService<T>()
Now I thought this would just work outright and give me the game just slightly dimmed as I put the ambient light at 255. Instead I just get a black screen.
What am I doing Wrong?
ps I did try zooming out and moving around too make sure there wasnt light somewhere else.
Oh when the above failed I also tryed adding the following to the loadcontent method of AdvancedDemo1
krypton = FarseerPhysicsGame.GetComponent<Krypton.KryptonEngine>();
Texture2D texture = Krypton.LightTextureBuilder.CreatePointLight(ScreenManager.GraphicsDevice, 512);
Krypton.Lights.Light2D light = new Krypton.Lights.Light2D()
Texture = texture,
Range = 20000,
Color = Color.White,
//Intensity = (float)(this.mRandom.NextDouble() * 0.25 + 0.75),
Intensity = 10f,
Angle = MathHelper.TwoPi * 2,
X = 0,
Y = 0,
This didnt work either.
PPS I forgot to mention I also tried setting Cullmode to none and clockwiseFace. That didnt seem to help either.