Mar 23, 2013 at 4:47 PM
Edited Mar 23, 2013 at 4:57 PM
So say I have two hulls and one of them blocks the light, you'd expect the shadow cast to make anything in its path dark too?
Using Illuminated you get this:
I'd expect the floor not to be illuminated as the hull has blocked the light and cast a shadow on it?
So I'm told to use Occluded instead, however, when using transparency and occluded, the shadows have full strength when they hit an object:
I'd expect the floor to still be lit with only a slight darkness on it.
Is there no way to have transparent shadows that carry on the correct light? I tried combining two lights of Occluded and Illuminated on the same spot, which does work better. However, the shadow cast is always the same transparency regardless off the Hulls