Could someone port Krypton to MonoGame? XNA may be dead but MonoGame is well alive (the latest release was just ten days ago). I managed to get version 2.0 to run without crashing in Windows (OpenGL) by creating two new projects and copying everything.
Then I added a MonoGame content project to convert KryptonEffect.fx to a MonoGame effect in XNB.
Note: I copied d3dcompiler_47.dll from C:\Program Files (x86)\Windows Kits\8.1\Redist\D3D\x86 and renamed it to d3dcompiler_43.dll since it was missing; I don't know if this may be a problem.
This effect seems to be the source of the problems. I had to comment out line 440:
ColorWriteEnable = Red | Green | Blue;
In the end all I got was a grey screen, but pressing H or L still showed debug information. Krypton would be a very good addition to MonoGame. I don't know if it's even possible to port it, since
seems to be unsupported on MonoGame: