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Krypton XNA v2.0 - User Documentation

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If you would like to help out with updates, please submit a new discussion thread. We will gladly applaud your efforts on the front page :)

Overview

Krypton XNA is a 2-dimensional light and shadow engine built upon Microsoft’s XNA Framework. Unlike conventional 2d lighting and shadow engines, Krypton prides itself on being fast and efficient by offloading shadow generation and rendering to the GPU, rather than using the CPU. This tradeoff allows users (developers) to utilize the CPU for more game-like computation, such as physics or NPC logic.

Requirements

  • XNA Game Studio 4.0
  • Shader Model 2 compatible graphics device

Documentation

  1. How Krypton Works
  2. Getting Started
  3. Types of Shadows

Last edited Jun 11, 2013 at 1:17 AM by djdindak, version 12

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