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Feature request: Semi-transparent hulls



I was wondering if Krypton could implement semi-transparent hulls? What I mean with semi-transparent hulls is that they would pass certain amount of light through, kind of like a tinted window would do. It would be nice to be able to change the transparency and tint of the hull. I got this idea from my own game project where I'm making a tile-based world, and I'd like the light to pass to certain depth into the ground. By making all the terrain tiles semi-transparent, the light could travel, for example, through the first one or two tile layers before stopping.

Also, if you have ever played Terraria, the terrain tiles are lit pretty much the way I described there, you can check reference from there for what I mean. :)
Closed Feb 23, 2012 at 5:43 AM by djdindak
Check out Work Item 1 :)


xixonia wrote Dec 3, 2011 at 7:24 PM

Currently, you can set the opacity of the shadows using the Hull.Opacity property. This will allow you to achieve a (colorless) effect. if you wanted, say, the shadow to have a reddish tint to it, then I'd need some more specifics... I tried implementing that a while ago and it didn't look good to me. I'd be happy to add it, if you've got some example I could follow :).

xixonia wrote Dec 5, 2011 at 10:04 PM

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