lights get cutted while rotated with

There is a bug in the KryptonEngine.ScissorRectCreateForLight method. If you apply a matrix rotation around Z to the light draw matrix, the ScissorRectCreateForLight cuts the light. Thats because ...

Id #14 | Release: None | Updated: Jun 12, 2016 at 4:03 AM by Amnesys | Created: Oct 25, 2013 at 12:25 AM by deine1mama

Investigate best practice for C# running on XBOX

I've noticed a large number of sections of code that simply do not suit high frequency use when running under the compact framework on the XBOX. Things to avoid; Allocations - a library which alloc...

Id #13 | Release: None | Updated: Jan 15, 2013 at 10:12 AM by antonyg | Created: Jan 15, 2013 at 10:12 AM by antonyg

Need to pass an 'Effect' in to the KryptonEngine constructor.

I'm working on a Krypton plug-in for the 'GLEED2D' level editor: https://github.com/SteveDunn/Gleed2D/wiki It allow hulls and lights to be designed. Here's a video: http://www.youtube.com/watch?f...

Id #12 | Release: None | Updated: Oct 21, 2012 at 4:23 PM by stevedunn | Created: Oct 21, 2012 at 4:23 PM by stevedunn

Speed testing

Sometime in the future (once the new build of Krypton is fleshed out) we should try to run some load tests to compare it to other lighting engines. This will help us find ways to improve. Sugge...

Id #11 | Release: None | Updated: May 22, 2012 at 7:40 PM by djdindak | Created: May 22, 2012 at 7:40 PM by djdindak

Krypton for xbox 360

Hi, First of: Krypton for PC works perfect and looks awesome! Second: I am trying to port the example to the xbox 360 but I am getting a lot of errors. Is there any specific action required to ...

Id #9 | Release: Krypton 3.0 | Updated: Oct 24, 2012 at 12:59 AM by cdhanna | Created: Oct 6, 2011 at 2:01 PM by Aggror

Multiple View Ports

Multiple viewports are currently not supported directly by krypton. Look in to how to get this set up.

Id #8 | Release: Krypton 3.0 | Updated: Dec 11, 2011 at 9:52 PM by xixonia | Created: Aug 6, 2011 at 7:57 PM by xixonia

WP7 Release

-Gather requirements for testing and release of a Windows Phone 7 version of Krypton. Requested by jbosch in [discussion:258523]

Id #7 | Release: None | Updated: Dec 3, 2011 at 6:25 PM by xixonia | Created: May 24, 2011 at 3:51 PM by djdindak

How 'lit' is a Hull?

For stealth systems, it'd be helpful to have some sort of system in place that takes a Vector2 and determines how lit that point is. Let's say I've got a light with range 20 and intensity 0.3, an...

Id #6 | Release: Krypton 3.0 | Updated: Dec 11, 2011 at 9:53 PM by xixonia | Created: Mar 1, 2011 at 1:39 PM by thezombiecow

Add "Line of Sight" / Fog of War support

Add the ability to use the calculated light map as a transparency mask in addition to generating shadows. This mask could then be applied to a scene, adjusting transparency and allowing for parti...

Id #5 | Release: Krypton 3.0 | Updated: Dec 11, 2011 at 9:55 PM by xixonia | Created: Feb 15, 2011 at 8:45 PM by adman

Sending shadow blur hull-side

At the moment, blur is an overarching effect handled through KryptonEngine, and applied to all shadows. It'd be really handy to be able to set that on a hull-by-hull basis, so some objects cast blu...

Id #3 | Release: None | Updated: Dec 11, 2011 at 9:54 PM by xixonia | Created: Feb 9, 2011 at 10:40 AM by thezombiecow

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