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Flatredball & krypton xna

Apr 15, 2011 at 5:19 PM
Is it possible to use krypton in conjunction with flatredball? Has anyone done this? I think it would be great if the two projects worked together. Adding hulls and what not would be easy using their dev tools. I am going to start a test project this weekend to try and learn krypton and then make a test with FRB when I learn the basics!
May 11, 2011 at 2:46 AM

Just for anyone else reading this, a thread over at the FlatRedBall forums has been started:

http://www.flatredball.com/frb/forum/viewtopic.php?f=24&t=4941&start=0

May 11, 2011 at 3:04 PM
Edited May 11, 2011 at 3:04 PM

Thanks, broknecho!

Apr 25, 2012 at 7:14 PM

I hate to reply to a threads so old, but this seems that it will have to be this way...

Because, I was trying to integrate krypton with flat red ball, but all of the transparencies in my glyphs are draw in black, instead of as a transparency.

http://dl.dropbox.com/u/41439409/error2.PNG

I've already tried to debug the problem and it seems something related to either the final texture blending or the blur step. The game is open source, so if you want to see the code just ask.

Also, how did you make it to integrate krypton with flat red ball broknecho?